About The Project

Maximising learners’ motivation, engagement and learning through gamification

Maximising learners’ motivation, engagement and learning through gamification

MAXIMUS

The project proposal “Maximising learner´s motivation, engagement and learning through gamified environments” (MAXIMUS) aims at designing, developing and testing a digital, customizable and interactive motivation system to engage students in learning and at the same time facilitate learner’s participation, their self-development while mastering transversal skills, deep thinking and creative expression. The system will include game-like elements to inspire game-like reactions and engagement among students. MAXIMUS gathers seven full partners and one associated partner (Microregion 11+) from four different EU countries: Slovakia, Spain, Greece and Portugal.

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Intellectual
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Project Outcomes