EUROPEAN PROJECT
maximus
Maximising learners’ motivation, engagement and learning through gamification.
Specific aims
Project Objectives
The specific aims of this project are displayed below, see more details about the MAXIMUS project at the project page.
Increase Stimulus
Increase the level of stimulus in classes through technologies in a meaningful and effective way.
Increase Motivation
Increase learner’s motivation & active engagement & at the same time increase learner ́s transversal skills, critical thinking & creative expression.
Monitor Progress
Enable learners to monitor their own progress and reward their progress/success. Also enable teachers to monitor learners progress in a variety of areas.
Create Community
Create an open and accessible environment for the school community.
SMART Goals
Ηelp teachers/learners set/meet SMART (achievable) goals in the course.
Teacher Tools
Provide useful tools for teachers to motivate and engage learners.