EUROPEAN PROJECT

maximus

Maximising learners’ motivation, engagement and learning through gamification.

Specific aims

Project Objectives

The specific aims of this project are displayed below, see more details about the MAXIMUS project at the project page.

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Increase Stimulus

Increase the level of stimulus in classes through technologies in a meaningful and effective way.

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Increase Motivation

Increase learner’s motivation & active engagement & at the same time increase learner ́s transversal skills, critical thinking & creative expression.

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Monitor Progress

Enable learners to monitor their own progress and reward their progress/success. Also enable teachers to monitor learners progress in a variety of areas.

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Create Community

Create an open and accessible environment for the school community.

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SMART Goals

Ηelp teachers/learners set/meet SMART (achievable) goals in the course.

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Teacher Tools

Provide useful tools for teachers to motivate and engage learners.

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